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	<title>Comments for Status Not Quo</title>
	<atom:link href="http://blog.statusnotquo.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.statusnotquo.com</link>
	<description>Not your ordinary consulting firm</description>
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		<title>Comment on TextboxTitle &#8211; a jQuery plugin by Ben Loveless</title>
		<link>http://blog.statusnotquo.com/2012/02/13/textboxtitle-a-jquery-plugin/#comment-17315</link>
		<dc:creator><![CDATA[Ben Loveless]]></dc:creator>
		<pubDate>Fri, 17 Feb 2012 23:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.statusnotquo.com/?p=766#comment-17315</guid>
		<description><![CDATA[FYI - I&#039;ve just expanded this plugin to include support for password fields.]]></description>
		<content:encoded><![CDATA[<p>FYI &#8211; I&#8217;ve just expanded this plugin to include support for password fields.</p>
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		<title>Comment on TextboxTitle &#8211; a jQuery plugin by TextboxTitle – a jQuery plugin « Status Not Quo - EtondeGroup Blog of Web Applications &#124; EtondeGroup Blog of Web Applications</title>
		<link>http://blog.statusnotquo.com/2012/02/13/textboxtitle-a-jquery-plugin/#comment-16909</link>
		<dc:creator><![CDATA[TextboxTitle – a jQuery plugin « Status Not Quo - EtondeGroup Blog of Web Applications &#124; EtondeGroup Blog of Web Applications]]></dc:creator>
		<pubDate>Tue, 14 Feb 2012 04:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.statusnotquo.com/?p=766#comment-16909</guid>
		<description><![CDATA[[...] original here: TextboxTitle – a jQuery plugin « Status Not Quo  Bookmark on Delicious Digg this post Recommend on Facebook share via Reddit Share with Stumblers [...]]]></description>
		<content:encoded><![CDATA[<p>[...] original here: TextboxTitle – a jQuery plugin « Status Not Quo  Bookmark on Delicious Digg this post Recommend on Facebook share via Reddit Share with Stumblers [...]</p>
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		<title>Comment on The Facebook fishing pole by Steve Clayton</title>
		<link>http://blog.statusnotquo.com/2011/10/25/the-facebook-fishing-pole/#comment-7469</link>
		<dc:creator><![CDATA[Steve Clayton]]></dc:creator>
		<pubDate>Mon, 26 Dec 2011 12:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.statusnotquo.com/?p=721#comment-7469</guid>
		<description><![CDATA[Fishing is a wonderful method of maximising the use of of free time, why not try it?]]></description>
		<content:encoded><![CDATA[<p>Fishing is a wonderful method of maximising the use of of free time, why not try it?</p>
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		<title>Comment on Scientific Gaming by Jeff McIntire</title>
		<link>http://blog.statusnotquo.com/2011/10/07/scientific-gaming/#comment-3223</link>
		<dc:creator><![CDATA[Jeff McIntire]]></dc:creator>
		<pubDate>Fri, 07 Oct 2011 21:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.statusnotquo.com/?p=714#comment-3223</guid>
		<description><![CDATA[If being a game programmer is what you really want to do then I say go for it!  As long as you have an aptitude and desire to program the skills can be learned.  I know for me I always thought that developing games would be fun but I was more interesting in just programing in general.  I didn’t really care what I was creating so long as I got to write code.  But sometimes things have a way of working themselves out.  Not long ago SNQ merged with a mobile game development.   While it is unlikely that I will we doing any actual game development in the near future it is really cool to get to see the process (http://www.zombiewonderland.com/).

Hah wouldn’t that be great.  That would be one heck of an achievement!  

Oh and thanks for checking us out. :)]]></description>
		<content:encoded><![CDATA[<p>If being a game programmer is what you really want to do then I say go for it!  As long as you have an aptitude and desire to program the skills can be learned.  I know for me I always thought that developing games would be fun but I was more interesting in just programing in general.  I didn’t really care what I was creating so long as I got to write code.  But sometimes things have a way of working themselves out.  Not long ago SNQ merged with a mobile game development.   While it is unlikely that I will we doing any actual game development in the near future it is really cool to get to see the process (<a href="http://www.zombiewonderland.com/" rel="nofollow">http://www.zombiewonderland.com/</a>).</p>
<p>Hah wouldn’t that be great.  That would be one heck of an achievement!  </p>
<p>Oh and thanks for checking us out. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Scientific Gaming by Eric</title>
		<link>http://blog.statusnotquo.com/2011/10/07/scientific-gaming/#comment-3220</link>
		<dc:creator><![CDATA[Eric]]></dc:creator>
		<pubDate>Fri, 07 Oct 2011 19:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.statusnotquo.com/?p=714#comment-3220</guid>
		<description><![CDATA[Yeah, I always aspired to be a game developer some day. Indie or corporate, I wouldn&#039;t have the necessary programming skills to really pull it off. If anything&#039;s concerned, I can write more or less pretty well (despite what my grades say about me). So I&#039;m just stuck writing ideas down on a pad I keep around for my game ideas, mostly language based challenges and a reward system.

One thing I like with how they&#039;ve deployed their crowd-sourcing is just the simple point system. From what I can tell, there&#039;s not real merit beside being part of a community and bragging rights of course. Maybe someday there will be an achievement on Xbox, Achievement Unlocked: Cured Cancer?

I&#039;ve read through your company&#039;s doc, it&#039;s impressive.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I always aspired to be a game developer some day. Indie or corporate, I wouldn&#8217;t have the necessary programming skills to really pull it off. If anything&#8217;s concerned, I can write more or less pretty well (despite what my grades say about me). So I&#8217;m just stuck writing ideas down on a pad I keep around for my game ideas, mostly language based challenges and a reward system.</p>
<p>One thing I like with how they&#8217;ve deployed their crowd-sourcing is just the simple point system. From what I can tell, there&#8217;s not real merit beside being part of a community and bragging rights of course. Maybe someday there will be an achievement on Xbox, Achievement Unlocked: Cured Cancer?</p>
<p>I&#8217;ve read through your company&#8217;s doc, it&#8217;s impressive.</p>
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		<title>Comment on Scientific Gaming by Jeff McIntire</title>
		<link>http://blog.statusnotquo.com/2011/10/07/scientific-gaming/#comment-3218</link>
		<dc:creator><![CDATA[Jeff McIntire]]></dc:creator>
		<pubDate>Fri, 07 Oct 2011 18:10:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.statusnotquo.com/?p=714#comment-3218</guid>
		<description><![CDATA[Interesting...  I had not really looked at it that way.  As a software developer I work in a variety of industries.  One thing that sets Status Not Quo apart from other software consulting firms is our ability to get in and truly understand our clients business which lets us directly address their needs.  Considering that most of us here are gamers you may be on to something.]]></description>
		<content:encoded><![CDATA[<p>Interesting&#8230;  I had not really looked at it that way.  As a software developer I work in a variety of industries.  One thing that sets Status Not Quo apart from other software consulting firms is our ability to get in and truly understand our clients business which lets us directly address their needs.  Considering that most of us here are gamers you may be on to something.</p>
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		<title>Comment on Scientific Gaming by Eric</title>
		<link>http://blog.statusnotquo.com/2011/10/07/scientific-gaming/#comment-3217</link>
		<dc:creator><![CDATA[Eric]]></dc:creator>
		<pubDate>Fri, 07 Oct 2011 17:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.statusnotquo.com/?p=714#comment-3217</guid>
		<description><![CDATA[Definitely one of those times you wonder &quot;how did you guys earn your degrees?&quot; 

I honestly think there&#039;s a lot of potential in the game industry to spark learning and research. In my opinion I think gamers have a unique asset in terms of knowledge and understanding.  Since society is fractured into career paths which force all of us to pick a singular field, I think video games is where it&#039;s recombined into a stew and served with a side of fun. Not saying gamers are genius; but likely as a social group, could exceed any specific field. I think that renaissance man approach does benefit more than the good old fashioned &quot;when I grow up, I want to be [insert occupation here].&quot;

Seriously this could open a large opportunity for developers to slip in game content that force players to solve a real life problem. From my perspective, we&#039;re already good guinea pigs. The idea of action and reward has really settled into the culture. And I&#039;ll admit, sometimes highly addictive. Ethically, likely a no-no in terms of exposing humans to solving real problems for humans. But the upside is no one is really being harmed, give the lab rat a puzzle and he&#039;ll solve it for you.

I&#039;ve always had this idea bounce around of incorporating real life skills into a video like language, science, sociology (well, you get the point). Would be interesting how the game would turn out and how people would organize themselves s to complete these quests. Maybe next best problem to science could be the next epic quest in some video game?

Good or bad, I&#039;m pretty happy with the fact we&#039;re getting closer to getting new drugs for AIDS. Lots of people suffering, it&#039;s fair that the global village is taking care of itself.]]></description>
		<content:encoded><![CDATA[<p>Definitely one of those times you wonder &#8220;how did you guys earn your degrees?&#8221; </p>
<p>I honestly think there&#8217;s a lot of potential in the game industry to spark learning and research. In my opinion I think gamers have a unique asset in terms of knowledge and understanding.  Since society is fractured into career paths which force all of us to pick a singular field, I think video games is where it&#8217;s recombined into a stew and served with a side of fun. Not saying gamers are genius; but likely as a social group, could exceed any specific field. I think that renaissance man approach does benefit more than the good old fashioned &#8220;when I grow up, I want to be [insert occupation here].&#8221;</p>
<p>Seriously this could open a large opportunity for developers to slip in game content that force players to solve a real life problem. From my perspective, we&#8217;re already good guinea pigs. The idea of action and reward has really settled into the culture. And I&#8217;ll admit, sometimes highly addictive. Ethically, likely a no-no in terms of exposing humans to solving real problems for humans. But the upside is no one is really being harmed, give the lab rat a puzzle and he&#8217;ll solve it for you.</p>
<p>I&#8217;ve always had this idea bounce around of incorporating real life skills into a video like language, science, sociology (well, you get the point). Would be interesting how the game would turn out and how people would organize themselves s to complete these quests. Maybe next best problem to science could be the next epic quest in some video game?</p>
<p>Good or bad, I&#8217;m pretty happy with the fact we&#8217;re getting closer to getting new drugs for AIDS. Lots of people suffering, it&#8217;s fair that the global village is taking care of itself.</p>
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		<title>Comment on About by monavie</title>
		<link>http://blog.statusnotquo.com/about/#comment-3115</link>
		<dc:creator><![CDATA[monavie]]></dc:creator>
		<pubDate>Sun, 02 Oct 2011 15:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://statusnotquo.wordpress.com/?page_id=92#comment-3115</guid>
		<description><![CDATA[All I have found is paid services. But really, even the paid ones are pretty cheap]]></description>
		<content:encoded><![CDATA[<p>All I have found is paid services. But really, even the paid ones are pretty cheap</p>
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		<title>Comment on About by Kristofer Paponetti</title>
		<link>http://blog.statusnotquo.com/about/#comment-2754</link>
		<dc:creator><![CDATA[Kristofer Paponetti]]></dc:creator>
		<pubDate>Mon, 19 Sep 2011 03:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://statusnotquo.wordpress.com/?page_id=92#comment-2754</guid>
		<description><![CDATA[Hello can I use some of the information from this site if I reference you with a link back to your site?]]></description>
		<content:encoded><![CDATA[<p>Hello can I use some of the information from this site if I reference you with a link back to your site?</p>
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		<title>Comment on Security Risks in Social Media by Thomas Butler</title>
		<link>http://blog.statusnotquo.com/2011/04/05/security-risks-in-social-media/#comment-2690</link>
		<dc:creator><![CDATA[Thomas Butler]]></dc:creator>
		<pubDate>Sat, 17 Sep 2011 03:58:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.statusnotquo.com/?p=496#comment-2690</guid>
		<description><![CDATA[If you&#039;d like to conversate more on social media, and mobile device privacy and security, stop by &lt;a href=&quot;http://techsafely.com&quot; rel=&quot;nofollow&quot;&gt;&lt;em&gt;techsafely.com&lt;/em&gt;&lt;/a&gt;, a new blog focusing on how to protect yourself and your privacy while using the modern web.]]></description>
		<content:encoded><![CDATA[<p>If you&#8217;d like to conversate more on social media, and mobile device privacy and security, stop by <a href="http://techsafely.com" rel="nofollow"><em>techsafely.com</em></a>, a new blog focusing on how to protect yourself and your privacy while using the modern web.</p>
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